Kahoot! Released in 2013, is an interactive learning tool that makes it easy for educators to create, share and play educational games or trivia quizzes quickly and effortlessly (Kahoot, n.d.). Integrating Kahoot! Into the teaching-learning approach can completely transform the learning experience as this platform allows teachers to create and design game-based quizzed that students can participate in real time both on their own or in groups which makes learning more engaging and fun.
I think that the most significant impact of Kahoot! was the
level of enthusiasm and participation it generated. I have created a quiz on
Habits and Habitats using Kahoot! and I have also participated in quizzes, and
through that I have seen that learners are highly motivated to take part and give responses quickly. This effectiveness of Kahoot! lies in its competitive,
game-based approach which enhances the learning outcomes by fostering
engagement, participation and motivation (Wang, 2020).
Additionally, Khaoot! serves as a highly effective tool for
formative assessment as it allows teachers to quickly identify areas where
students have difficulty and can adjust their teaching strategies accordingly,
by simply analyzing the quiz results (Kahoot!, n.d.). Furthermore, it is simple
to use and its engaging visuals, the nature of games with bright colors and
music can cater to different learning styles (Kahoot!, n.d.).
Despite having multiple benefits, there were some
challenges too. Like any other digital tool one of the challenges I found is
the issue of internet connectivity which can sometimes disrupt the flow of the
game. Also, being able to balance making a game/quiz that is both enjoyable and
educational can be quite challenging. Furthermore, designing games that are
meaningful and engaging can take time and require careful planning to ensure
that it aligns with the lesson goals
Reflecting on my experience and observation with Kahoot!, I
think it is a very interesting platform which has the ability to transform the
monotonous traditional teaching methods into a more engaging and interactive
learning environment. While it does have some challenges, the advantages it
provided far outweigh the challenges. And I think all the educators should
integrate Kahoot!, not just for review sessions but as a regular ICT tool to
assesses understanding and encourage teamwork.
Kahoot!.
(n.d.). Assessment
with Kahoot!. Kahoot!. https://kahoot.com/schools/assessment/.
Kahoot!.
(n.d.). What
is Kahoot!?. Kahoot!. https://kahoot.com/what-is-kahoot/.
Kahoot!.
(2020, July 1). Dozens
of studies show learning benefits of using Kahoot!. Kahoot!. https://kahoot.com/blog/2020/07/01/dozens-of-studies-show-learning-benefits-of-kahoot/.

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